Developed by me Emil A Olsen in 3 days and 5 hours with sleep during the GMTK Game Jam 2025 with the theme LOOP
https://itch.io/jam/gmtk-2025

Had some issues with loading. Going fullscreen worked for me

How to Play:

1. Use left click to create and switch tracks
2. Press space to whistle
3. Game over if you reach a track without a connection
4. Keep going until the big enemy ship reaches the center and shoots its lasers. 
5. Thank you for playing and commenting. Hope you had some fun!

If you refresh the page you get a new map. So if your not happy with what you got you can refresh with F5.
If you didnt like your score, you can try again by clicking mouseclick on the score screen. This will load the same map.

Let me know if you would be intereseted to play a full version of this game in the comments!

Info about me

Im a web developer working in Oslo, Norway. Any one else in Norway that wants to connect and build more games, leave a comment or send an email to emil@webbod.no.
Its also my first game i made in 13 years since I graduated as a game programmer. Been working as a web developer the last 6 years, so Phaser 3 was a God send with JS for this project. I really want to come back to games after this project!

Where I want to take the game

  1. Improve building and feedback of where you can't build. Polish that thing up! 
  2. Getting a base in the center (could not find any good base/stations to put down)
  3. Improve the enemies. They dont have enough feedback of their actions and are to bunched up to have the effect I wanted. And having more than the one enemy that steels your resources.
  4. Make the mothership destroy tracks so you have to be careful not going around where it shoots its laser.
  5. The end state is a bit conveluted when it was rushed. I want to have some ways to keep that big mothership away from your tracks and base in the center.

Thanks to

My good friend RiP aka Unpure that came up with the idea. A train like Snowpeircer going in a loop, but building the tracks as it goes and having enemies that destroys the tracks.
He helped me brainstorm and kept me company during the long coding sessions.

Music and sounds

Music Serge Quadrado https://freemusicarchive.org/music/serge-quadrado/

Whistle sound: https://freesound.org/people/Bidone/sounds/71778/

Textures

Emojis that was placeholder but got left behind

HexGrid and HUD: https://rexrainbow.github.io/phaser3-rex-notes/docs/site/ui-textbox/  

Tiles (qubodup): https://opengameart.org/content/pastel-resources-hex-tiles-55x64-and-64x55  

Alien ships (Carlos Alface): https://opengameart.org/content/alien-spaceship-invasion

Lasers: https://www.kenney.nl/assets/space-shooter-redux

Download

Download
gmtk-jam-2025-rim-edge-v1.zip 6.6 MB
Download
gmtk-jam-2025-rim-edge-v2.zip 6.6 MB
Download
rimedgev3.zip 6.6 MB
Download
rim-edge-v4-balances.zip 6.6 MB
Download
rim-edge-v5-spelling.zip 6.6 MB

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